Build an Apartment
Models
| Criteria | Meet Specification |
|---|---|
|
Overall Layout |
The overall placement of 3D objects in the scene is reasonable and is visually pleasing. All materials should be assigned, objects should NOT intersect with each other, and objects should NOT be levitating without a reason. |
|
Sufficient Detail |
The apartment contains at least 15 models arranged in an interesting way |
|
Static Models |
All models are marked as Static (except the globe) |
Google VR
| Criteria | Meet Specification |
|---|---|
|
VR Functionality |
When you run the scene, the Cardboard stereoscopic view appears and functions correctly |
Deployment
| Criteria | Meet Specification |
|---|---|
|
Player Settings. |
Verify that your Player Settings are correct for your device. For the "Other Settings" section, refer to the Hello World course for proper settings for your device. Make sure to indicate in your README.md file whether you are submitting for iOS or Android. |
|
Quality Settings |
Uncheck:
|
|
Screenshot of App Running on Phone |
Take a screenshot of your phone screen with the app they built running. Ideally, it shows a nice wide view of the apartment. |
Lighting
| Criteria | Meet Specification |
|---|---|
|
Lights |
There are several spotlights and/or area lights |
|
Static Lights |
All lights are marked as Static |
|
Baked |
All lights are baked and none are realtime (except for one directional light if they choose) |
|
Lightmap Settings |
Turn off Precomputed Realtime GI |
Globe
| Criteria | Meet Specification |
|---|---|
|
Globe Exists |
A globe should exist and be readily visible in the scene |
|
Globe Spins |
When you press the Cardboard button, the globe should spin until you press the button again |
|
Globe is Textured |
The globe should have a texture map of a planet. We provide a texture map of the Earth, but feel free to use your own texture. |
Tips to make your project standout:
A standout project will run at 60 FPS on a modern phone. The apartment will be have attractive model placement and nice baked lighting. For bonus points, add background sounds of a city. (You'll have to look up AudioSources in the Unity documentation).